Here, the words of the greetings from the translating into English rules RPF!
I think (I hope) that in one or two weeks all will be ready and we will give you first English version of our rules...
Special thanks for Giuseppe Rava for great Cover Art:
I think (I hope) that in one or two weeks all will be ready and we will give you first English version of our rules...
**********************
Dear friends,
We are glad
to introduce “Ready! Present! Fire!” wargame rules to you, which are the result of
our collaborative work. “Ready! Present! Fire” was a command, given to the infantry
to fire the weapons in all European armies of the XVIII c.
"Ready! Present!
Fire!" rules (hereinafter RFP!)
were designed for table historical wargames, using 15 mm tin figures. These
rules cover the historical period from 1740 to 1763, which means the time, when
the battles of The War of the Austrian Succession (1740-1748) and The Seven
Years’ War (1756-1763) took place in Europe, North America, and India.
The game
system was created in several stages. We started our work with a very
complicated numeric model with a lot of ideas and practices, borrowed from the
old and new wargames. Rules abounded with many tables,
complicated calculations, and extremely unfriendly game decisions. After
multiple changes and tests we came to quite a simple system, based on D6 dice with
minimum mathematical operations.
Works by George
Nafziger, Brent Nosworthy, Christopher Duffy were the main source of
information for the development of our rules. It is exactly in the books of
these military historians, that we found the data, necessary for our
calculations, and further useful information.
When
designing the games, one of our main objectives was to make a well-balanced,
easy game system and to ensure that the battles, we create, reflect historical
environment of a chosen historical period. We tried to implement a command
chain with regard to all those external and internal factors that could impact
it.
We
deliberately put aside the procedure of a unit status definition, commonly used
in war games (unstructured, disorganized, arranged troops, etc.), because the above-mentioned
notions are ambiguous and it is impossible to clearly determine the reasons,
why there is a shift from one state to another. That was why we found
solutions, satisfying our expectations, by introducing the notion of Disorganization Points (DP) into the
game. As we think, it can combine all internal and external factors, having a
negative impact on the combat effectiveness of the unit.
There was
another aspect of great importance for us – the Unit Morale system. We tried to
adapt it as much as possible to our understanding of combat environment of a
chosen historical period. In this regard Bruce Quarrie's rules and his model of
the Unit Morale State did an inestimable service for us.
We would
like to express our sincere gratitude to the following authors of the rules:
Angus Konstam for his rules Die Kriegskunst (modification of Dave Braun’s General de Brigade rules), highly-regarded
Bruce Quarrie for his rules Napoleon's
Campaigns in Miniature: War Gamers' Guide to the Napoleonic Wars, 1796-1815, David Park
Newport for his rules Frederick
the Great and a number of other authors. Each of those systems influenced
our work.
Our special
gratitude goes to Kronoskaf.com information
source and to Richard Couture personally for tremendous work done on
collecting, systematizing and processing the information about the Seven Years’
War.
Best regards,
**********************
Special thanks for Giuseppe Rava for great Cover Art:
Phases of a game turn:
·
Commanding, Initiative, and Recovery Phases:
-
Removal of the DP from CU that received Rest Marker in the
previous game turn
-
Activation of the Generals;
-
Orders by the Generals, their movement and giving
special Orders (Rest, Change the Line) by the Generals;
·
Phase of Action-impulses and Attacks (one by one):
-
Obligatory movements (strictly according the following
order):
# remove Scattered units from the play table
# Movement of Routed CU`s
#Movement of the Retired CU`s
# Movement of Pushed (step-back) CU`s
-
Announcement of the units for impulsive Charge (Special
Order – Attack - by the General);
-
Announcement of Attacking units with targets;
-
Announcement of the reaction of Attacked units;
-
First Impulse of Attacking units;
-
First Impulse of Attacked units;
-
Second Impulse of Attacking units;
-
Second Impulse of Attacked units;
-
1st and 2nd Impulses as the
player wishes for CU`s
·
Shooting Phase:
-
CU`s shooting (one by one);
-
Determination of the casualties from
shooting (simultaneously);
·
CU`s Morale Phase (simultaneously)
-
CU`s Morale Check.
·
Melee Phase (simultaneously)
- Assessment of melee results;
- Pursuit Test.
·
Brigade Morale Test (simultaneously)
-
Performance of Brigade Morale Test.
This rules seem to be very interesting - I will follow you and hope ou will give us more informations in 1-2 weeks about your rule system! We also are all the time working on some rule sets for our SYW 40mm ranges.
ОтветитьУдалитьThanks a lot!
Peter
Thanks, Peter!
УдалитьAnd tell us more about your gaming system!
Парни ,примите мои поздравления!!!
ОтветитьУдалитьСпасибо, Ген!
УдалитьПока поздравлять рано - остался самый последний бросок - релиз на английском и русском в общем доступе, а осенью-зимой в бумажном варианте со всеми схемами, картинками и иллюстрациями, коих у нас есть )))